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1
Standard touch keyboards rely on small targets.
Standard touch keyboards rely on small targets.
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2
Typing speed slows and typo rates increase with age.
Typing speed slows and typo rates increase with age.
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3
Traditional search ignores natural rhythmic instincts.
Traditional search ignores natural rhythmic instincts.
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Standard touch keyboards rely on small targets.
2
Typing speed slows and typo rates increase with age.
3
Traditional search ignores natural rhythmic instincts.
Rhythm Search uses a pattern-matching algorithm to identify items by their rhythmic signature, leveraging Korean's consistent syllable grouping.
Rhythm Search uses a pattern-matching algorithm to identify items by their rhythmic signature, leveraging Korean's consistent syllable grouping.
Rhythm Search uses a pattern-matching algorithm to identify items by their rhythmic signature, leveraging Korean's consistent syllable grouping.
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Korean Speakers: Tap the button in relaxed rhythm of how you speak the item's name.
Korean Speakers: Tap the button in relaxed rhythm of how you speak the item's name.
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2
Non-Korean Speakers: Use the character count and spacing as your beat map*.
Non-Korean Speakers: Use the character count and spacing as your beat map*.
*e.g., "구-글-[Space]-크-롬" = 2 Taps, Short Pause, 2 Taps.
*e.g., "구-글-[Space]-크-롬" = 2 Taps, Short Pause, 2 Taps.
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Korean Speakers: Tap the button in relaxed rhythm of how you speak the item's name.
2
Non-Korean Speakers: Use the character count and spacing as your beat map*.
*e.g., "구-글-[Space]-크-롬" = 2 Taps, Short Pause, 2 Taps.
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Background
Background
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I wanted to explore what searching via a "Smart Ring" would look like.

"type-free" navigation would reduce the need for tiny and typo-prone touch keyboards.

Benchmark
Benchmark
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Design
03

spoken Korean groups syllables into distinct rhythmic chunks.

I engineered an algorithm to map these speech rhythms to physical inputs.
it translates the cadence of how a user naturally speaks an item's name into a recognizable pattern.

For rhythmic duplicates, I repurposed simple tapping as a visual tie-breaker.
the remaining items are sorted into columns, each assigned a specific number of taps.

